Encounter Generator
Design narrative seeds, random encounters, and chase complications
Generator Mode
Encounter Seed Options:
Select options and click "Generate" to create a narrative encounter seed
Customise Data
Click "Show Editor" to customise source lists:
- Encounter Seed:
- Locations, Creatures, Situations, Reasons, Complications
- Random Encounters:
- Terrains, Encounter Distances, Encounters by Terrain
- Chase Complications:
- Urban and Wilderness complication tables
Tips for Encounters
- Use Encounter Seed for planning key story moments.
- Use Random Encounter to add tension to travel. Set the DC higher (e.g., 19) for safer roads.
- Use Chase Complication to make pursuits dynamic. Roll once per participant at the end of their turn.
- In "Encounter Seed" mode, use the Lock (🔒) and Reroll (↻) buttons to fine-tune your idea.
- A Reason can turn a simple fight into a negotiation.
- Customise the `encountersByTerrain` list to add your campaign's specific monsters.